More Updates
- Claude artifacts count as outcomesSep 17, 2026
- Skill evalsSep 16, 2026
- Label sessions and filter by themSep 15, 2026
- A digest on the dashboardSep 15, 2026
- Capture the ChatGPT appAug 10, 2026
- Codex subagents render inside their parent sessionAug 10, 2026
- Upgrade your plan from settingsAug 05, 2026
- paper is now paperctl — and installs no longer need sudoJul 23, 2026
- See models in session tableJul 23, 2026
- Every session shows its outcomesJul 17, 2026
- paperctl sessions in the CLIJul 14, 2026
- Export your session dataJul 11, 2026
- Delete sessions from the consoleJul 10, 2026
- Insights dashboard for spend and session healthJun 30, 2026
- Turn dead tokens into skillsJun 26, 2026
- paper now works with CodexJun 23, 2026
- Richer session detailsJun 16, 2026
- Changelog goes liveJun 10, 2026
- paperctl CLI is now in alphaJun 09, 2026
Skill evals
Every skill has a Skill evals panel. Run an evaluation on the revision you're looking at and get a pass or needs-revision decision, a score, and a verdict per criterion.
In paper console, every skill detail page has a Skill evals panel with
three tabs: Evaluation, Improvements, and Eval spec. The spec is
the rubric: one row per criterion, each with a weight and a kind. Run
evaluation on the Evaluation tab checks the revision on screen against that
rubric and the sessions the skill came from.
Skill evals
v7Latest · Manual · just now
Based on 3 sessions and evaluation criteria
Criteria 3/4 passed
The result is a decision (Pass or Needs revision), a criteria score, and one row per criterion. Open a row for the requirement and the assessment. Criteria score = passed weight ÷ total weight. Important or essential failures require revision; session findings can also require revision.
After a run with failures, Generate improvement drafts a rewrite from the
failed criteria. The panel widens into a review: the diff against the current
SKILL.md, why the change was made, and the evaluation that prompted it.
Accept as new revision saves it as a private revision and moves you onto
it, so the next evaluation scores the rewrite rather than the text it
replaced. Rejecting records the decision and changes nothing.
Evaluations are pinned to a revision. A new revision has no result until you run it; older runs stay under History.
A skill with no eval spec gets one drafted on the first run. Manage on the Eval spec tab edits it.
Open any skill to try it.